some notes on interface design philosophy
Interface design for commercial platforms nowadays tends to frame the possible interaction so well that monkey-proof design has become the standard.
Whatever a client is talking about, 99% of the expectations come down to making the product available for an as large as possible audience meaning it needs to feel monkey-wise and needs to be monkey-proof on whatever machine interface available.
As an educated artist i like to think about my work as an ongoing experience that, with the digital realm to my exposal, is changing rapidly for some end-users but surprisingly slow for the real pioneers. Allthough a touchscreen-, augmented reality-, voice- and face- controlled interfaces have emerged rapidly in the past 20 years, the real philosophy and depth of functionality in interface design has not changed much for the average internet user except everything is helping the users to be more responsive and less creative.
From computer design and development in the past we have learned that both Apple and Google interface philosophies have played important roles in how our experience of the cyber world is now today.
From here i will not go into the real design tactics, based on technological possibilities of used platforms etc. No, this article must surpass the concept of the short and direct functionality of interface design and look at the longterm result that these efficiency- and marketing- driven interface designs have on it’s users and the internet as a whole.
- standards everywhere, because it might be complicated or unsafe and time is money, ease of use is important, user creativity is filtered out most of the time.
- control and efficiency, besides the impact of security standards interfaces work to control, display and share data efficiently, hiding the real depth of the data structure and it’s information flow.
- imaging, direction and movement, real time interaction and multimedia can bring a user into a realm inside another realm, how does the physical world, and our brain in particular, adapt to these interfaces and the overload of information?
To be continued..